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Passage of plot tasks Dragon Age: Inquisition. Walkthrough of story missions Dragon Age: Inquisition Will burn in your hearts


The first story quest is a fork, after completing which you forever deprive yourself of the opportunity to enter into an alliance with the templars.

You can complete the initial part of this quest even if you are planning an alliance with the templars. Until this mission appears on your table at the command headquarters, you have not reached the point of no return.

You receive this quest after meeting Fiona on your first visit to Val Royeaux. She invites you to negotiate with the rebellious mages at Redcliffe Castle. You may have already discovered the gate to the village of Redcliffe during your exploration of the Hinterlands, but until Fiona's invitation, you won't be allowed in anyway.

Go to the village of Redcliffe in the northern part of the map, and a frightened guard will run out towards you. It turns out that another Gap has formed at the very gate. Close it and you will finally be given access to the village. One of the agents of the Inquisition will inform you that for some unclear reason, Fiona is acting as if she does not know about any invitation. After that, one of the magicians adds to the confusion by announcing that some kind of master Alexius runs everything here, and not Fiona at all. To understand all this, go to the tavern. You will have a long conversation, first with Fiona, and then with Alexius himself. It will clear things up a bit.

Whether you wish to form an alliance with Alexius or not, your negotiations will be interrupted and the Magister will retire on his own business. You can also read the note that was slipped to you.

Go to the Church, where you will see a magician fighting the demons that are pouring out of the next Rupture. Help him and close the Rift - he will introduce himself and explain what is going on. From now on, the mission "Whisper of Seduction" will appear on your table in the command headquarters, and if you choose it, you will no longer be able to form an alliance with the templars.

When you're ready, go to the headquarters and activate the mission. (I recommend having some extra mage gear in your inventory, as a new companion will be joining you on this mission.)

Listen to your advisors debate and the plan they eventually came up with. Dorian, who appeared, will also contribute to it.

After the end of the conversation, you will automatically find yourself in Redcliffe Castle. Talk to Alexius. During the conversation, he will state that your mark is "stolen", and also mention a certain Elder. You will also discover Alexius' primary motivation for allying with this enigmatic Elder. At the end of the conversation, Alexius uses magic - with unexpected consequences, thanks to the intervention of Dorian - and you will find yourself in a completely different place and without your companions. Only Dorian will remain with you. Don't forget to equip him and scatter his skill points when you deal with the two hostile Venatori guards.

After the fight, Dorian will come up with his theory about what exactly happened to you and what you need to do about it. Pick up the key to the cell, which will be dropped by one of the guards. If you haven't brought anything extra for the mage with you, then one of the chests nearby contains armor that is slightly better than Dorian's armor.

Open the cell door with the found key and look for a way out, on the way appreciating the very ... frightening scenery of the castle. Pass through the lower and upper chambers - and you will find yourself in a kind of crossroads with three possible roads. He is protected by several Venatori guards.

Your companions sit in cells at the end of the corridors of this intersection. From them you will learn exactly where - and most importantly - when exactly - you are. After that, they will join you. In one of the cells you will come across Fiona. She will inform you that Leliana is somewhere here and you should find her before you meet Alexius.

Already with a full group, go up the stairs for the quest marker until you reach a crossroads where you will have to fight with several guards. In the guard barracks nearby you will find a cache for replenishing supplies. Behind a locked door that only a rogue can open, you will find random loot.

Leliana... or rather, a very unexpected version of Leliana for this future, is located above, in the torture chambers. After a short cutscene, she will join you - although not as a member of the group. Move on. At the grate, behind which the pier is located, there is a gap hanging. After closing it, open the grate with the lifting wheel and go on.

There is another cache for replenishing potions if you need it. There are also a couple of Shadows walking around. Pass through the courtyard, where you will need to close the next two Breaks, into the living quarters. If Connor is alive in your state of the world, then in one of the rooms you will see what would become of him in this version of the future.

The potion vault is located near the stairs from the upper level of this wing to the lower one. In the first hall of the lower level, a big battle awaits you with numerous shadows and venatori. The entrance to the throne room is also located here, but at the moment it is locked with magic, and you need five shards of red lyrium to open the door. Lyrium shards are in the possession of the Venatori, who patrol the upper and lower levels of this part of the castle in quite large groups (usually at least half a dozen). All of them are marked on the map.

In one of the side rooms is another potion cache.

After you collect all five lyrium shards, go back and open the throne room. Regardless of how you behave in a conversation with Alexius, you will have to fight him. Alexius Barriers himself endlessly, and after you've taken a certain number of hit points to him, he opens a Rift to make you even more fun. After you repeat this cycle a few times, you will finally be able to finish it off.

While Dorian opens the way to the past for you, watch as your companions heroically hold off the attackers, buying you time. After that, you will jump into the gap and find yourself back in that place, and most importantly - time - from which you were so unceremoniously torn out.

Alexius will surrender without a fight, and you will be faced with a very angry face - or faces - depending on which state of the world you have chosen in Kip. During the conversation, you can choose whether you enter into a full-fledged alliance with the magicians or make them part of the Inquisition under your complete control. As you might expect, an alliance of equals will not please those who do not trust free mages (Cassandra, Vivien), but Blackwall, Solas and Sera will approve of it. Varric's reaction depends on which side Hawk fought on at the end of DA 2. If he fought on the side of the mages, then Varric will approve of a full-fledged alliance with the mages - and vice versa.

After that, you will automatically be transported back to the Vault, and this will complete this quest.

This task will exclude the possibility of further cooperation with magicians. However, it is possible to attend an appointment in the village of Redcliffe.

It takes 15 Influence to complete. The recommended level is from 4 to 7.

First, you should sell all unnecessary from the inventory and prepare equipment.


At the council, Cullen reveals that the Lord Seeker is in the citadel of Therinfal. Leliana and Josephine offered to enlist the support of the noble nobility of Orlais, thereby forcing the lord to negotiate.

Upon arrival at the citadel, we will be met by the representative of the aristocrats Esmeral Abernash and Cullen's informant Ser Barris.

Before you go to the meeting, you will be asked to perform a ritual. We need to raise the banners of the Church, Ferelden and the Templars in order of importance. There can be no mistake, but your companions will appreciate the choice, in any case, you can refuse.

In place of himself, Lord Lucius sent the captain of the Order, who, mentioning the name Older, will attack your squad.

In one of the rooms under the castle, you can find the Amulet of Power for Cassandra.

Breaking through the ranks of the possessed Red Templars finally we find Lucius Korin, or rather what is hidden under him ... he grabs the Inquisitor and sends him to the Shadow world.

Envy Demon in a thirst to become a Herald, illusions and traps casts doubts on our past, present and future.

But the friendly spirit Cole appears to help, he gives advice and moral support.

Along the way, you can complete a side quest. Demonic dogma by finding the three secrets of Inspiration. Secrets give a good increase to the main characteristics.

Light up with a torch curtain fire at four more points on the location. After you find yourself in the reflection of the courtyard of Terinfal. Try not to stop, otherwise the distortion will knock you off your feet. The demon will try to take over your body, but fails and the Shadow dissipates. Envy, having shown its true form, hides behind the barrier of the veil.

Ser Barris offers to overcome the barrier using the abilities of the templars, but for this he needs the help of veterans and a supply of pure lyrium. You can find them in the chambers on both sides of the hall. As soon as you enter one of the doors the countdown will begin. It will be necessary to return before the forces protecting the Main Hall run out. Returning every time, you have to repel the attack. In addition, with each return, you will have less and less time to stay in the chambers.

You can go first to the upper chambers, help two veterans and find lyrium. Return to the hall above, lower the ladder and help the templars. Then, having replenished the supply of potions, enter the officers' quarters. For each veteran found, a little is added to the status bar of the hall.

On both sides there is a secret room, which can be reached by breaking through the wall with a warrior.

As soon as the templars begin to influence the barrier, the Possessed will begin to appear through it.

Barris will survive if the state of the hall does not fall below half.

Before the upcoming battle, don't forget to restock at the brazier on the left.

The behavior of the boss is similar to the demon of horror. In parallel, he deals ranged damage with spirit magic. When his health drops to a certain level, he will call for help and take the form of a dark figure (depending on the class of the main character).

Cole will also fight by dealing damage with daggers.

Having won and taking the dagger Insolence with the rest of the trophies, we make an important choice. Do you want to restore the Order and enter into a full-fledged alliance with it, or do you want to dissolve the Order, accepting the remaining templars under the new beginning of the Inquisition.

Depending on the decision made, your advisors will perceive it differently.

Cole suddenly appears right on the command table, he followed you from the very citadel and asks you to accept him into your team ...


Next task:

is a very big game. Only the passage of the main quest can take from 40 to 60 hours, and if you take into account the secondary tasks, it becomes completely scary. On the way to the final goal, difficulties may arise, which our passage will help to resolve. Just to start, let's clarify something.

. Dragon Age: Inquisition is a non-linear game. This means that depending on your decisions, as well as on the gender and race of the Inquisitor, a lot depends. BioWare's new project has enough forks in it that will make your story different from ours.

. We only talk about the main quest. Yes, there are a lot of interesting tasks in Inquisition, but the description of each of them would take an obscene amount of time. Therefore, only missions from the Path of the Inquisitor group.

. Dragon Age: Inquisition is not a "quick run". In order to progress through the story, you need to earn Power points. The fastest way to do this is to complete a few secondary tasks. So even if you are not interested in the personal affairs of your party members and quests to collect herbs and metals, sometimes you still have to do this.

. The text below contains spoilers. We will try to do without unnecessary plot details, but ... THE KILLER IS THE BUTLER!

Heavenly Wrath / The Wrath of Heaven

The prologue of Dragon Age: Inquisition is completely linear - even if you want to, you still can't get lost. Follow Cassandra, carefully read the hints and fight weak opponents. There shouldn't be any problems with this. Soon the path will lead to the elf Solas and the dwarf Varrik, your new companions.

After that, you will be taught how to use the tactical pause. In the future, this mode will come in handy more than once, especially at a high level of difficulty, so try to master it as early as possible.

Soon you will come to a gap - a place from where demons from the Shadow penetrate into the real world. To close the gap between the dimensions, you must first destroy all the enemies around. After defeating the demons, you need to touch the gap and wait a few seconds, after which it will close. During the passage of the game, you will have to close such portals quite often.

After returning to the fortress, you will be presented with a choice: go straight to the biggest gap or take a detour. In the first case, you will get to the next location faster, in the second case, you will be able to save the missing soldiers.

Regardless of the chosen path, you will soon find yourself at the ruins of a huge castle. After going down to the gap, you will start the battle with the first boss - Demon of Pride.

There should not be any particular difficulties: not only party members, but also the soldiers of the Inquisition will help you. In the first phase, the boss is invulnerable - note that his health bar looks different than previously encountered monsters. To make the demon vulnerable, you need to use a gap. Let the boss be distracted by the allies, and you press the action button next to the portal. After a couple of seconds, an explosion will thunder and the demon will fall to its knees - that's when you hit. After some time, it will become impenetrable again - you already know how to fix it. When lesser demons start to appear on the battlefield, deal with them first, and then interact with the gap.

The danger is not over / The Threat Remains

After resting after the battle, go outside. Head towards the church following the sign. Enter the command headquarters and complete the prologue of the game.

After that, you will have time to get used to the headquarters. Use it to learn blacksmithing, talk to companions, remember the location of key NPCs. When finished, return to the church. From here you can go to the next location - Hinterlands, in the kingdom of Ferelden. To do this, you can use the headquarters of the command or the world map.

There are a huge number of quests waiting in the Hinterlands - you can spend up to 12 hours here! Therefore, if you do not want to get confused, mark the priority quests for you in the journal - then a special beacon will tell you where to go. If you plan to advance on the main quest ("The Path of the Inquisitor") as soon as possible, then mark it in the list of quests.

Follow the sign. Soon you will stumble upon a detachment of the Inquisition, which is fighting off rebellious magicians and templars. They will need your help. After that, you will be invited to a large camp - the main stronghold of the Inquisition in the Hinterlands. Here you need to talk with Giselle's mother, who will direct the heroes to a new location.

You can stay in the Hinterlands and do the quests, enough to earn a few levels. Otherwise, return to the command headquarters and go to Val Royeaux.

Here the pointer will help you again - follow the beacon. There is very little to do in this location: having reached the indicated place, watch the video, meet the templars and then head towards the exit. Before leaving for the headquarters, the spellcaster, the head of the magicians, will speak to you.

Very soon you will have to choose between templars and mages. Two quests will be available at the command headquarters: In Hushed Whispers (“In Secret”) and Champions of The Just (“Defenders of Justice”). Selecting one of them disables the execution of the second. To convince the templars to join the Inquisition, complete Champions of The Just, or if you value the help of mages more, In Hushed Whispers. In our walkthrough, we chose to support wizards, but you are free to do otherwise.

In secret / In Hushed Whispers

Travel to the Hinterlands. Here you need to get to the city of Redcliff, located in the north of the location. There will be another gap in front of the city gates - deal with it and you will be allowed outside the walls. In Radcliffe, find a tavern, talk to the sorceress and proceed to a new meeting point - it's not far away.

Here you will meet Dorian, one of the potential companions. Close the gap, listen to the magician and go to the command headquarters. Here you have to talk with the advisers and finally decide who will be more useful allies - mages or templars. This is your last chance to change your mind.

If you still plan to be friends with wizards, then return to Radcliffe using the command table. Dorian will definitely be in the party, and you can allocate the remaining two slots to other heroes.

What happens next, we will not tell - this is a spoiler. Let's just say that after the cutscenes, you and Dorian will find yourself in a dungeon. As soon as control is returned to you, upgrade the abilities of the magician so that he will help you with spells in battle.

Since you are alone, move through the dungeon with caution. There are few enemies here, but they deal decent damage. It will be easiest if you play as a "tank" warrior. More difficult - if for a melee rogue. Be especially careful if you play as an archer or mage.

Following the markers, you will soon reach a fork. Three points will be marked on the map: two of them indicate the party members who need to be released from imprisonment, and the third will lead you to the sorceress Fiona. First of all, get to the lost allies - the four of you will be much easier. After talking with Fiona, the next part of the task will open - follow the new marker.

To replenish your health potions, look for special vaults (they look like boxes with different bottles). New markers will appear on the map that need to be examined. You can move freely within the location and visit targets in random order. Please note that this zone has several levels, so some places can only be reached using stairs.

Soon you will come across a locked door. To open it, you need to collect five pieces of red lyrium. Their location is marked on the map. Once you've collected all five, replenish your potions and get ready for the boss fight, Alexius.

Alexius uses offensive spells, casts a shield on himself and teleports around the room. In general, the fight with him is simple: let the warrior divert the attention of the boss to himself while the rest of the party deals maximum damage. When he has half his health left, Alexius will disappear, but a gap will appear in the room - you already know what to do with him. As soon as you close the gap, the boss will return to the battlefield. He will repeat the disappearing trick at a quarter of his health.

Will burn in our hearts ... / In Your Heart Shall Burn

After returning to the base, you will be able to chat with allies, get or even complete a few tasks and so on - use this time to complete things in the Vault (Heaven). Please note that you will not be returning here.

After activating the next story mission, you will see several cutscenes. Shortly after you regain control of the character, you will meet Cole, another potential party member. It will appear only if you have chosen the help of magicians. Otherwise, Dorian will replace him, and you will meet Cole during the mission for the templars. Depending on the choice of the side, the opponents also change: either magicians or templars will attack you.

In this case, the tasks will be the same. Follow the markers, destroying opponents. You will need to protect one trebuchet and capture the other. After that, you will be asked to return to the Vault. Along the way, you can save a few characters, which will bring additional experience. When you get to the church, watch the cutscene and return to the battlefield.

Now you need to aim the trebuchet. At the same time, opponents will interfere with the heroes - we advise you to first kill them all and only then take up guidance. At some point, the boss will appear - a knight Danam.

First, deal with his retinue - a gang of demons. After that, order your “tank” to distract the boss towards you: the monster has quite powerful attacks that leave no chance for the mages of the squad. Keep vulnerable allies behind the boss to minimize damage to them. At 75, 50, and 25 percent health, Danam will remove all negative effects from himself and set up a powerful barrier. The battle can be long, but as long as the "tank" holds the line, distracts the enemy and drinks potions, there is nothing to worry about.

After defeating Danam, a long cut-scene will be shown. When you can control your hero again, follow the signs - the path is absolutely linear. Soon you will be taught how to use a new ability, and then the hero will find himself in a snowy desert during a storm. Just go forward and slightly to the right.

From the Ashes

This part of the main quest is quite short. You will be offered to walk around the new fortress, explore its main premises and chat with allies. Some sections of Skyhold will be locked down and you can visit them the next time you visit the castle.

After talking with Josephine and Varrick, two main quests will open: Wicked Eyes and Wicked Hearts ("Evil eyes and evil hearts") and Here Lies the Abyss ("There lies the Abyss"). They can be performed in any order. Before going to one of them, we strongly recommend talking with all party members - you will see and learn a lot of interesting things.

There Lies the Abyss / Here Lies the Abyss

After talking with Varrick's friend, you will gain access to a new location - Crestwood. Go to a meeting with an informant. Go along the coast until you come across a cave - go there.

After the conversation, your path lies in another location, the Western Limit (Western Approach). Follow the marker directions. On the spot, you will be shown a cut-scene, followed by a battle with a horde of demons. Due to the relatively small size of the battle arena, it will be useful to use the Mark of the Rift spell here. After finishing the fight, return to Skyhold.

From the command headquarters, go to Orlais to continue the mission. Before that, we strongly recommend that you sort out the equipment of the party and free up space in your inventory, since you will not be returning to Skyhold anytime soon.

The marker will guide you through the battlefield. Soon you will receive an optional task - to help the troops of the Inquisition in the battle. It is necessary to destroy three groups of Gray guards, who are assisted by demons. For completing this objective, you will gain access to a chest with valuable loot.

Soon you will face a large concentration of enemies led by the Demon of Pride. First deal with small opponents, and then take on the mini-boss. Keep vulnerable heroes away from his electric whips. The fight is made more difficult by a huge dragon that periodically unleashes spells on your party. Try to disperse allies around the arena to minimize damage.

The marker will not let you get lost here. We advise you to carefully monitor the radar: its glow means that somewhere nearby there is an item needed to complete the Fears of the Dreamers quest. In the northern part of the first zone, try to find a human skeleton and go into search mode - this will initiate an additional task. The remaining four items are located in other areas of the location. It can only be completed until the end of this section of the game.

To restore your memories, kill the demons and press the action button next to their bodies. To advance in this location, you have to repeat this trick several times. The episode as a whole is linear - move forward until you encounter a boss, Nightmare.

Get ready for an intense fight. Nightmare has a lot of health and powerful attacks. From time to time, he will call on spiders, which must be quickly destroyed - otherwise they will be crushed by numbers. Let the "tank" keep the attention of the boss while the rest of them deal with his minions. As soon as there is a breather from small enemies, use the most powerful abilities on Nightmare. At 25% health, the boss will call for strong demons to help - this is the best time to use the Mark of the Rift ability. After the victory, return to Skyhold.

Wicked Eyes and Wicked Hearts

In this mission, two things are more important than ever before: the composition of the party and the choice of the right lines in the dialogues. We advise you to take at least one mage with the ability "Barrier" (Barrier) in the group, as health potions will be in short supply. When communicating with the nobility, try not to say anything harsh or rude - flatter and agree. And, yes: before starting the mission, save the game in a separate slot.

The specifics of this task is that you will need to turn into a secular lion for a while. Good behavior, courtesy, and small favors for guests increase the rating of the Inquisitor. A long absence or dubious statements lower him. When it drops to zero, you will be kicked out of the ball and the mission will fail. So do not miss the opportunity to increase the rating.

The location has something to do, except for the main mission. You can collect figurines that open access to loot chests, look for compromising information on the nobility, and much more. At the very beginning of the location, you can help the lady at the gate, who has lost something. Lost is located at the fountain - use the search mode. By returning it, you will increase your rating - for a start, this will be enough.

The marker will indicate the path and the characters to talk to. After the official presentation, there will be an opportunity to communicate with allies and study the situation. When finished, head to the lobby and proceed to the guest rooms. Find the Hall of Heroes, go through it and exit on the west side. Walk down the corridor until you reach the fountain. Here you need to climb to the second floor using the grid on the wall.

Once you're out of the public eye, your rating will slowly decrease, so act quickly. The marker will mark the area to be searched. When finished, go down the stairs to the library and go into search mode. After finding the evidence, return to the ball. Don't miss the opportunity to boost your rankings a bit: only go to the ballroom after the second bell has rung - it's always a little late to know, right?

You will receive the servant's wing key. You can get there through the lower floor of the Hall of Heroes. Companions will join you at the entrance - don't forget to change their dress clothes for battle gear. You must have at least 10 rating points: every minute you will be deducted one point, so do not hesitate and deal with opponents quickly. Follow the trail of blood and corpses, and soon you will encounter a killer. After the battle and the cut-scene, return to the ball.

The Duchess will invite you to dance. Be as polite as possible - we advise you to always choose the rightmost answer option. After talking with the duchess, you will have the last opportunity to hand over the dirt to Leliana.

Soon you will come to another rift, open in the courtyard of the castle. Destroy the human enemies first, then deal with the demons. The second wave of opponents will be much stronger than the first, so get ready. After that, you will be shown several cut-scenes, will be allowed to make one important decision, and then sent to battle with the final boss of the location, the same duchess.

First, get rid of her minions. Let the magicians at the first opportunity impose a shield on the party members. The boss will teleport around the arena - try not to lose sight of her. When the Duchess's health drops to 50%, she will call for assistants - deal with them as quickly as possible. Other than that, this is a fight without surprises.

What Pride Had Wrought

As always, go on a mission through the headquarters of the command. In the first part of the task, you only need to follow the markers and fight off enemy units. Soon you will reach an ancient temple.

When you reach a large locked door, you will receive a task to conduct a ritual. This can be done at the statue on the lower level of the hall. You need to walk on special stoves in such a way as to light them all. Already activated tiles cannot be stepped on again. There shouldn't be any problems with the first puzzle - it's quite simple. After opening the door, proceed deep into the temple.

After the cutscene, you will have a choice: go straight after the enemies or follow the traditions of the elves and perform four rituals. In the first case, you will have to fight not only with the villain's minions, but also with the guards of the temple. In the second case, four puzzles with plates will be offered: by solving them, you will receive the support of the elves and fight with an alternative location boss.

Having made your choice, follow the marks on the mini-map. If you have completed the rituals, you will be able to team up with the guards against the invaders. In this case, you will be allocated a guide who will show you the way through the location to the boss. If you decide to ignore the traditions, then get ready to fight with the elves and the templars. The path through the labyrinth will need to be laid on your own - follow the radar and use the search mode.

Soon you will meet with the boss. Depending on the past choice, this will be either Samson(if you chose mages as allies), or Calperia(if you preferred templars).

Samson attacks only in melee. He is helped by minions, which should be disposed of immediately. When the boss starts spinning, take the fighters away. Spread your allies across the battlefield to prevent Samson's attacks from hitting multiple heroes at once. Take advantage of tactical pause - party members do not always choose targets well, especially at the beginning of the battle.

Calperia often places fire runes on the floor - you need to run away from them and take allies away from there. She likes to teleport, is immune to stun, paralysis, and fear, and has high resistance to fire. Lightning and cold are your best friends in this fight.

The Last Act / The Final Piece

Very short mission. Go to the altar through the headquarters of the command. If in the last task you allowed your companion to drink from the Well of Sorrows, then you just have to talk to someone. Otherwise, you will face a dragon boss fight.

If the "tank" distracts the monster's attention to itself, and the ranged fighters do not climb under the monster's paws and tail, the battle will pass without any problems. It is recommended to refuse fire attacks, because they cause very little damage to the creature. Cold, on the other hand, is very effective. You need to reduce the dragon's health to half, after which a cut-scene will begin.

Marvel at Perfection / Doom Upon All the World

It's time for the final battle. We recommend making a separate save before starting the final mission. You will be able to complete some of the remaining quests after it, but some of the content will not be available. So if you are planning to explore Inquisition inside and out, this is your last chance.

Take at least one mage with Barrier to the battle with Corypheus, and preferably two at once. The boss deals a lot of damage, is immune to status effects and has a huge amount of health, so get ready for a long fight. In the first phase, the villain will summon demons, move around the arena and attack with powerful spells. "Barrier" and health potions will help keep the party on its feet.

After some time, Corypheus will move to a new arena - follow him. Don't forget to replenish your potions along the way. The second phase is almost the same as the first. Except the situation is different.

When the boss has half health left, he will be replaced by a huge lyrium dragon. As always, let the shield warrior distract the boss while the ranged heroes deal damage to him. Focus the fire on the monster's paws - this will slow it down. Focus on healing and protecting heroes with melee weapons: do not spare potions and apply Barrier on them. Have the party spread out around the arena so that the dragon's fiery breath isn't as dangerous. Don't forget the tactical pause.

After finishing with the dragon, switch back to Corypheus. In the final stage of the battle, he will teleport much more often. Spells will appear in his arsenal that cause damage to the entire squad. "Barrier" and healing potions to help you.

Actually, this is where the main campaign of Dragon Age: Inquisition ends, congratulations! Final tip: Don't miss the post-credits scene!

Heavenly Wrath

Let's watch the video. We follow Cassandra to the gap, sometimes falling to her knees from the unbearable pain that the mark causes. The bridge will collapse and we will meet with the first enemy, before that we have raised our first weapon (it will lie next to the debris of the bridge and depends on the character class). Deal with the demons and after a short conversation, break through to the outpost along the way, killing a couple of demons. At the outpost there will be Varric and an elf - a renegade named Solas, who uses our hand with a mark to close the gap. After the dialogue, break through further.

In the next battle, you will open a tactical camera and training on it. Deal with demons. Do not rush to run up the stairs. Better explore the two houses and go to the other end of the icy lake. After that, you can go to a meeting with Leliana to discuss further actions. There will be a second gap near the outpost. Kill demons and close it.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

In the outpost, after a small skirmish with a clerk from the Church, you need to decide what to do next. Go through the mountains or go straight with the soldiers? There is only one difference. If you go through the mountains, you will save the soldiers fighting off the demons. And so everything is the same - make your way through the demons, close the curtain and come to a huge hole in the sky, where you have to fight the boss.

Demon of pride

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We will have to fight this boss. We act with the Veil and remove the barrier to the demon. Now he is vulnerable and can be beaten. When his health drops to 75%, he will call a couple of demons to help and restore his shield. Deal with them, and then switch back to the boss, removing his vulnerability with the help of the Veil effect. He will still pull off such a trick at 50% and 25% of his health. After defeating the boss, click on the gap and watch the cutscene.

The danger is not over

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We wake up in the Vault. We leave the house. There will be an enthusiastic crowd on the street, who consider us the Herald of Andraste. We go to the church to meet with Cassandra. Inside, Chancellor Roderick and seeker Cassandra will argue. Tired of arguing, Cassandra decides to revive the Inquisition.

Now you need to walk around the Vault and get to know its inhabitants during the side quest "The Best of the Best". After that, you can return to the church and take on the first task. We are introduced to our advisers and invited to the command table to accept the first task. We go to the side of Ferelden and select the task "Reconnaissance of the Hinterlands" for 1 point of influence. Here we will need to help mother Giselle, who asked Leliana to meet with us.

Hinterlands

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

The scout will bring us up to date. We go down to the Crossroads and help our soldiers fight off the magicians and templars. In gratitude for the help, she will give advice about the priestesses and advise you to visit Val Ruyao. To do this, we need to score 4 points of influence.

We speak with Corporal Vail on the hill and get a brief report on the situation in this location. First you need to visit the rider Dennett and ask for horses for the Inquisition, and after that you can take on side tasks, increase influence and gain experience for Val Ruyao.

Val Ruyao

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Operation cost: 4 influence points.

Go to the strategic map and choose the side of Orlais, then click on the story mission and start it. In the city, read all the signs next to the stouts and go to the center of the square to listen to the churchmen. They will be interrupted by the templars, who will hit one of the ministers of the church and express disrespect to the Inquisition. Cassandra will notice that something is unclean here.

There's nothing for us to do here, so let's go. At the exit from the city, the supreme sorceress Fiona will turn to us and invite us to Redcliffe for negotiations with the magicians.

By secret

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We return to the shelter and discuss the possibility of a magical union with our advisers. We travel to the Hinterlands and go to Redcliffe. On the approaches to the village, we destroy the demons and close the curtain. After that, we go into the opened gate and listen to the report of our soldier. Looks like no one was waiting for us here.

Go to the tavern and listen to Fiona. She will say that she was not in Val Ruyao and that the free mages have already sworn allegiance to Tevinter. In the middle of the conversation, Tevinter Magister Hermione Alexius will appear with his son. At the end of the conversation, his son will pretend to be unwell in order to lead his father out of the tavern and give us a note.

We follow the advice from the note and go to the church. There will be a magician fighting demons. We help him fight off the demons, and then close the veil. The mage's name is Dorian and he's from Tevinter. He will tell about the plans of his former teacher, and from Felix, who came to the rescue, he will tell about a certain sect called the Venatori, which is making plans against the Inquisition.

After this conversation, the quest "Tempting Whisper" will become available on the strategy table.

Seductive whisper

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 15 influence points.

Attention! After this operation, the magicians will take your side. An alliance with the templars will no longer be possible.

I'm starting to come up with a plan to help the mages. We need to personally meet with Alexius and distract him with "negotiations", and at that moment Leliana's scouts will penetrate the castle and deal with the master's guards. During the discussion of the plan, Dorian comes in and offers his help.

Alexius does not listen to competent arguments and will try to attack us, but the agents of the Inquisition will already kill all his guards and he will want to escape, and Dorian will prevent him. Something goes wrong and we end up in the lower chambers of Radcliffe Castle with one Dorian. Our satellites will disappear somewhere. We kill the venatori and ask questions to Dorian. It turns out that we have moved in time, and our companions most likely remained in the castle.

Pick up the key from the guard's corpse, exit the cage and go up to the upper floors. Kill two guards and go right. There you will meet Fiona from which lyrium grows. She will say that we have been away for a whole year, also, she will say that Leliana is here. Get out of here and go to the left side. Get down and there you will find your lost companions.

After gathering partners, return to the main hall. There will already be guards who will lower the bridge. Kill the guards, go into their room and replenish supplies. Go to the torture room and kill the magician named Hunley there. It drops a purple dagger "Spiritual Bloodletter".

Now you can go and save Leliana. Leliana has changed a lot, but she will still be glad to see us. We select the key from the floor and go to the throne room of Alexius. Along the way, we kill the demons and close the veil. There will be a couple more demons at the pier, and there will also be supplies. From the pier we go out into the courtyard. Close the two gaps there and move on.

In the upper wing, you can see Connor burning himself alive to exterminate the demon inside him (if you kept Connor alive in the first part). Replenish supplies and go to the lower wing. Kill venatori, demons and close the gap. The door to the throne room is closed by magic. To open it, you need to collect five fragments of red lyrium. Go to the marks, kill the venatori and take the fragments from them. Return to the door and open it.

Inside there will be a repentant Alexius who will attack us under any circumstances. When his health drops to 75%, he will hide under the barrier and make a veil. Kill demons and close it. He will repeat the same trick when his health drops to 25%.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After his death, we will receive a staff and an amulet, thanks to which we will get to our time. Our companions and Leliana will distract the enemy and, of course, die, but once in our time, we will cancel all the actions of Alexius.

Queen Anora will look into the light (actually it depends on who you transferred power over Ferelden to in the first part) and drive the magicians out of their lands. Now we can take them under our wing. There will be two conditions: we can make them almost slaves or make them willing allies. You decide.

After this task, Dorian will be asked to join our squad.

Defenders of Justice

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 15 influence points.

Attention! After this operation, the templars will take your side. Alliance with magicians will become impossible.

Leliana and Josephine gathered the nobles to force the templars to come out for negotiations. We go to negotiations in the citadel of Terinfal. On the approaches to the citadel, we will be met by a representative of the templars, who will have to take us to the lieutenant.

Also, he will offer to go through a ritual in which you need to arrange the banners in order of importance to you. You can not pass, but immediately go to the main. The Lord Seeker will not be in place, but his captain will come and attack us after the conversation. This is an ambush. We kill the enemies and make our way further, to the Lord - Seeker.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

In place of the Lord Seeker will be the demon of Envy in his guise. The demon will send us to the Shadow. Once there, go to the marker on the map and watch the demon's obsession. Avoid the traps and after a while you will meet a kind spirit named Cole, who will volunteer to help us in the fight against the demon. We follow his advice. We go to the prisons and, on the advice of Cole, we light four curtain fires. It will work and we will go further into the forest. In the forest we reach the castle and pull the lever to open the doors. We pass in the castle to the place where the demon of envy attacked us in reality. After that, we will be freed from his influence, and he will run away.

Demonic Dogma (side quest). Uncover the three secrets of the Envy Demon to increase your stats. The first is behind a closed door (the barrier will depend on your class); the second, after activating the curtain fire (when you have a torch), return to the beginning of this location and walk around the cells, in one of them you can see and pick up the key to the prison (thanks to juliabee for the hint); the third one is in the tavern on the second floor.

We need to find lieutenants and lyrium for the ritual. You also need to keep an eye on the hall hold counter and return as soon as it reaches the critical mark, otherwise the hall will fall and you will lose.

I advise you to go through the Upper Barracks. There you will find two lieutenants. Help them with the demons. For each lieutenant found, the status of the main hall increases slightly. Return to the Great Hall from the barracks, lower the ladders and help kill the demons. Wait until the hall is restored and go to the officers' quarters. Help the templar and go down. Clear the square and enter the room where you will learn about the demon's plans. Take the Lord Seeker's key and take the uncorrupted lyrium from the next room.

Return to the Great Hall, fight off the attack and talk to Baris, who will perform a ritual to remove the protective barrier. We protect him and the lieutenants during the ritual from the red templars.

After removing the barrier, replenish supplies and go to the fight with the boss.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After killing the demon, go to the templars and decide what to do with them. You can make them part of the Inquisition, or you can help them restore the order and become allies.

After this task, Cole will be asked to join our squad.

Will burn in your hearts...

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 1 point of influence.

We watch a video in which we close the Breach using the forces of allies. For such an event, a celebration was organized that would be interrupted by the unattended enemy forces (mages if you sided with the templars or templars if you sided with the magicians). There will be a messenger at the gate - Dorian (if you sided with the templars) or Cole (if you sided with the mages). He will tell about the leader of the attack, and we will also see the Elder, whose plans we have destroyed.

Defend the northern trebuchet from enemies and move on to the southern one to fix it. Kill the enemies near the installation and start spinning the wheel while your fighters fight the enemies. It turns out that the enemy has a pet dragon. We watch the cutscene and return to the gate. Along the way, you can help Harit get to his house so that he takes the necessary things. Once outside the gate, help everyone who is in trouble and go to the Church. I advise you to pay special attention to those who are in a burning building or cannot get up. Because they can burn or explode.

Chancellor Roderick will tell you about the secret path that everyone can take. We need to distract the Elder and his Dragon to ourselves. We go to the trebuchets and begin to direct it towards the mountain in order to bring it down on our enemies. Sometimes we fight off the templars. When the trebuchet is scrolled by 50%, fight the boss (the boss depends on which side you took). After defeating the boss, finish the trebuchet and watch the cutscene.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

We wake up in a cave. Here we will have a new ability “Mark of the Rupture”, which helps to immediately destroy weak demons or slow down and deal damage to strong ones. We kill the demons and exit the cave. We just go to the marker and thus we will catch up with our people.

Let's watch the video. Now we lead the Inquisition.

From the ash

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Talk to Varric on the ramparts and he will introduce us to Hawke. Before meeting Hawke, you will be able to customize her / his appearance or leave the character as you had it in the game. Hawke will tell about the gray guards and offer to find her friend Alistair (in Alistair's place there may be Stroud or Loghain; it all depends on your actions in Dragon Age: Origins). After that, the story quest "There Lies the Abyss" will open.

Talk to Josephine and she will say that the Empress of Orlais, Selina, is in danger and we need to get to the Winter Palace to prevent the assassination attempt. After that, the story quest “Evil Eyes and Evil Hearts.

There lies the abyss

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 8 influence points (for opening Crestwood) + 8 influence points (for opening the Western Reach) + 20 influence points for assaulting Adamant Fortress.

We go to the strategy table and go to Crestwood for 8 influence points to search for the Guardian. The situation is complicated by the fact that to the Guardian's cave you will have to make your way through the red templars and the dead, crawling out of the lake.

On the approaches to the village there will be gray guards fighting off the dead. Help them and find out that they have an order to capture the Guardian we are looking for. Hike, something strange is really going on with the order.

There will also be demons and the dead at the gates of the village. But we'll take care of that a bit later.

There will be wolves and robbers near the cave. We kill them and approach the cave. Hawk is already waiting for us. We go with him / her (depending on who you played in the last part) to a meeting with the Guardian. He will tell you that Corypheus somehow controls all the guards with the help of a call. And that the guard - Commander Clarel went crazy and is up to something. But for this he needs to visit the Western Reach and get more information.

We return to Skyhold and open the Western Reach for 8 influence points. We move there and go to a meeting with the Guardian and Hawk, who are waiting for us near the fort. In the fort we see that the gray guards began to engage in blood magic and sacrifice their people in order to summon demons. They were deceived by the promise that an army of demons would help cleanse the Deep Roads and thereby prevent future Pestilences from happening. Now, almost all the guards are under the influence of the Corypheus, and even the demons that can capture Orlais. We need to stop them. After the conversation, we kill the crazy guards along with the demons.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

The most important blood magician - Erimond, was able to escape and we need to follow on his heels. The guard will point to Adamant Fortress. There will also be guards, demons and all the commanders-in-chief of this parade.

Return to Skyhold and use the command table to begin your assault on the Gray Wardens' stronghold.

We watch the video and clean the yard. After that, we speak to Cullen and rush to the walls to kill enemies along with Alistair. Kill enemies in another courtyard and go to the main courtyard. There, help the normal guards fight off magicians and demons, and then decide what to do with them. You can either kill them or leave them alone and move on to the walls. Further it will be linear. Kill enemies and move on. On the walls, you can capture the fortifications or go straight to Clarel. I advise you to grab, the experience is not superfluous. Near the first fortification there will be a demon of anger with guards. Kill them and move on.

Around the second will be the demon of pride and the demons of despair. Kill demons of despair and switch to a stronger demon. After that, Hawk will ask what she should do. To go with you or protect your soldiers? Make your choice and go either to Clarel or to the third fortification.

Around the third, there will also be a demon and ghosts. Kill them, collect rewards and go to Clarel. In a narrow passage, kill the last demons and go to the main square. Watch the video in which one of the guards is sacrificed.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Try to reason with the guards and Clarel. You can immediately pounce on them and then you will have to fight with guards and demons, or try to tell them the whole truth and then some guards will go over to your side in the battle with demons and mad magicians.

After the fight, run after Clarel along the way, killing demons. Having reached the place, watch the cutscene.

We are physically transported to the shadow. We turn right and use the search to activate the side task "Fears of Dreamers". There will be fears of spirits in the shadows on the marks, we find them using the search, select and use them in the right place. For placing each fear in its place, we will be given an increase to the main characteristics. As a reward for the quest, which ends almost before leaving the Shadow, we will receive a "sketch of the staff of the archmage" and "essence of perfection."

After that, go to the left side, kill the demons and activate the mirror, which will increase your magic by +1.

Now you can go upstairs. At the top you will meet a spirit or someone similar to the High Priestess. She will say that first we need to return our memories, and then get out of the shadows by trying to kill a demon named Nightmare. After the conversation, kill the demons and restore the first lost memories. We watch the cutscene and go to the next location of the spirit of the High Priestess. On the way to it there will be a mirror that gives +1 to agility. There will be another mirror on a separate elevation. Cleanse it from demons and increase your dexterity by +1.

Go to the High Priestess, kill the demons and restore another piece of memories. We watch the cutscene, fight off the enemies and go to the Spirit, which will destroy the barrier. Along the way, there will be a mirror that grants +1 Willpower. Go to the next barrier and kill the demons to make the barrier sleep. Again, follow the Spirit, which will lead us to the boss.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Edge of Nightmare

Hawk and Alistair will be stunned in this fight.

The boss has a lot of health and deals very strong blows. Can teleport across the battlefield and sometimes summon spiders. Also, the boss puts barriers on himself, but not as often, so you can relax.

When the boss reaches 25% health, he will start to summon a lot of spiders and a couple of Horror demons. So be careful.

After killing the boss, there will be a couple of cutscenes in which you will have to make important choices. At the end of all this, you will be transported to Skyhold and the task will be completed.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Evil eyes and evil hearts

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 30 influence points.

We need to prevent an assassination attempt on Empress Celine. We have invitations, so we put on costumes and leave for the Winter Palace.

Note 2: If you took Serah with you to the ball, then chatting with her in the ballroom, ask about possible "gifts from friends", get a side quest to collect stash. There are only three of them: one - in the garden in the guest wing (on the side where the closed door is, in the closet); the second - behind this very closed door (the cost of opening is as much as 3 figurines, so think about it), there is a smoking room below, a couple of members of the Council of Heralds, a snatch and a caprice coin; the third - in the human, after a showdown with the last pack of venatori, turn not to the left (to the exit), but to the right, run to the end and look around, there is a chest. But there will be a not so cool reward to spend 3 Gauls figurines to open one of the doors.

Thanks juliabee for the tip.

At the ball, you need to try to increase the location of the courtyard or keep it level. If the location of the courtyard drops to zero, you will be kicked out of the ball and the mission will fail. Various tasks will be scattered around the palace, which can raise your favor points. The first task will be at the very beginning. Help the girl find the ring and get +5 favoritism. Don't rush to go to the ball. Hack the two side storages, the statuette and the key to which will be on the second floor (search with the V search). Also, eavesdrop on a conversation between two nobles. In one of the vaults there will be a secret and a coin - a whim, all this will be useful to us in the future

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After talking with Selina, you can eavesdrop on rumors and talk to your companions. After examining everything, go to Leliana and talk to her. She will talk about the apostate surrounded by Selina, so you have to be careful. Now you have access to the guest wing, go there and try to pay attention to everything suspicious. After that, go out into the courtyard, where you will be met by three noblewomen with a message from Selina. There will also be a fountain in which you can throw the coins you found. Climb the wall to the library and try to do everything quickly so that you are not lost at court and you do not lose points.

In the library, use the search to find the lever and open the secret passage. Read the documents and before returning to the ball, solve the riddle with the urns. Light the urns from the end of each row and go downstairs for trophies.

Exit the library through the back door and you will find yourself in the lobby. Go to the hall where you will meet the adviser to the empress. It will be Morrigan, who will tell about the Tevinter spy and give us the key to the human one. Let's go there.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

There will be many corpses there. There will also be a statuette of Gauls and a book. To get them, jump on the boxes, and from there on the beams and take everything you need. We go out into the garden and find an adviser killed with a knife with the coat of arms of the house of Gaspar, and then we fight off the venatori. We need to find a jester who might be involved in this. We go to the noble chambers along the way, killing enemies. The jester will be on the second floor. We deal with him and his henchmen, and then we watch the video and talk with Briala, who acts on behalf of the elves.

We return to the lobby and talk to the guys near the Hall of Trophies. Say that Cullen would be happy to tell a couple of stories about you and they will go to him, and you will receive +10 to the location of the court and will be able to explore the Hall of Trophies.

Make a save after the conversation as there are tough choices to be made here. Also, you must complete all side quests, because you can't return to them again after infiltrating the imperial wing.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Visit the imperial wing to dig up dirt on Briala and Gasper. Remember, I said that you need to save stone galls? That's just for this moment. Open the first side door and there you will find the soldier Gaspar, who was framed by the Empress Selina. Climb the stairs and go to the first door from which you can hear screams for help. You will frighten off the killer and learn from the elf that Briala sent her here. From here, go to Gaspard's man and run into an ambush from Duchess Florianna. You will fight archers and demons. You can use the Break Mark ability to even the odds. After clearing the territory, close the veil and release the man Gaspar, who will tell all his plans.

Make your way to your advisors through a bunch of enemies and you will find yourself in the ballroom. Decide what to do. Allow Florianna to attack, arrest her, or publicize her plans.

In the first and second cases, you will have to fight with her and her minions. After the fight, you will be able to talk to those who survived and decide what to do next.

But the third case will be available if you have achieved a high location of the yard (90 - 100 points). Then you can publicly accuse the Duchess Florian, and then let the guards take her away or execute her with your own hands.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After that, a conversation will take place with Selina, Gaspard and Briala. If you have done everything as written here, then you can grab them by the throat and make them work together for the good of Orlais.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

fruits of pride

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Story operation cost: 40 influence points. We need to go to the Arbor Wilderness to be the first to find the lost elven artifact to thwart Corypheus' plans to penetrate the Shadow.

arbor wilderness

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

You will be given a brief report and sent into battle. Exit the camp and head southwest. There you will see allies fighting enemies. Help them and move on. You will reach a river where there will be many enemies. After clearing the river outpost and go around the river. You will again go out to your allies. Help them and move on. Thanks to this, you will find yourself in the main camp of the templars. Clear it, and then read the note on the table, replenish supplies and take the loot from the chest. From the camp, go up the path and make your way through the forest to the temple, along the way helping your allies defeat the fighters and the forest elves who have come to the light.

Temple Mythal

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

On the approaches to the temple, we see that Corypheus is torn apart by magic, but he recreates his shell from the body of a dead guardian, and then calls the archdemon for help. We run to the temple. Talk to Morrigan about what you saw and go to the huge door, which is sealed with a ritual. Get down back to the central platform and watch the cutscene.

You need to solve a small puzzle to go further. The essence of this puzzle: do not step twice in the same place. Turn left, then right and go to the end. After that, step onto the adjacent tile, and from there to the opposite one, and so on until you reach the final tile on that side. After that, go through the remaining tiles and the door will shine, which means that we can go further.

We pass through the door and deal with the minions of Calpernia. Then we will have a choice: continue the ritual or pursue Calpernia.

crypts

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

You can go down into the crypts even after performing the ritual. Just jump into the hole and fight the venatori. The only thing worth climbing here after performing the ritual is runes and a couple of sketches for armor. In the end, you will still find yourself in a room with elves when you leave the ancient crypts. If you have not completed the ritual, they will not offer you an alliance.

rituals

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

To perform the ritual, you need to complete puzzles, like the initial one in the Mythal temple. The most difficult puzzle will be with the lever. Reach the lever, pull it and go along the left half almost to the end. It is necessary that two free cells remain on the right half. After that, pull the lever and go to the end. If you did everything right, then you will have four central cells. Step on the floor, which is not subject to magic, and from there to the remaining cells.

The second puzzle is very easy. Start from the upper left corner and go to the end, sometimes changing the trajectory.

The last puzzle is split into two areas with a non-magical area in the middle. The left side entrance is blocked by debris. First you need to activate the side without debris. Activate fully, but leave four cells on different sides at the end of the puzzle so you can go to the other side. On the other side, we reach the middle and jump down to one of the cells, activate the cells there and, moving to the other side, close all the cells and open the doors. Outside the doors you will be met by the ancient elves, who were destroyed by the shell of the Corypheus at the gates of the temple. They will appreciate your knowledge of the rituals and offer assistance.

If you accept their help, you will not fight your way to the source with the elves and venatori. The elves will give a guide who will lead us through the secret doors to the source. You just uncover the weapon once, near the entrance to the source.

If you refuse their help or wish to take possession of the source, then they will attack you and you will have to fight your way to the source fighting the elves and venatori.

In all cases, Morrigan flies after the leader of the ancient elves to prevent the destruction of the source.

After reaching the Well of Sorrow, get down from the balcony and fight with the boss. If you accepted the help of the elves, then they will help in the fight with the boss.

If you accepted the templars, you will fight with Calpernia. Calpernia will be with the red templars and venatori. The boss likes to teleport and throw fiery runes at the battlefield. Sometimes, she will summon demons to help her in her fight against you.

If you accepted the magicians, then you will fight with Samson. He and his red templars are experts in close combat. They hit hard and have a lot of health, but no barriers. Samson is unaffected, and his templars cannot stand fire. So first deal with the templars, and then switch to Samson.

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

After the boss fight, you will find yourself at the Well of Sorrow. After listening to all the dialogues, you must decide who will drink from the source? You or the Morrigan? This will not change the gameplay and will not give new forces, but it will have a further impact on the story. Watch the last cutscene and be transported to Skyhold. The task will end there.

Last act

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Operation cost: this operation will not be on the strategic command map.

First you must prepare your squad. You will encounter a dragon that is very strong in the element of fire, has a vulnerability to cold, but is very resistant to fire. So what should you do? Correctly. Make runes of cold and try to make armor with fire resistance and stock up on potions for fire resistance, and also redistribute skills to the cold branch for one of your mages to make it easier to fight the dragon. Rogues are too soft for this fight. If your squad will consist of two warriors and two magicians, then good. If you yourself are a robber, then take one warrior and two magicians.

You need to talk with Morrigan and draw up a further plan of action. Instead of Morrigan, Leliana will be in place, who will say that the witch chased her son into the Eluvian. We go there and get into the Shadow. In the shadow will be Morrigan, who will ask us to find her son. Her son will be at the end of the shadow. With him will be Flemeth, who is actually Mythal. Yes - yes, such a confusing universe of Thedas. Flemeth will talk about the ancient altar of Mythal, which is protected by a dragon. If we defeat him, he will be on our side.

We go to the altar and call on the dragon to fight. The dragon is vulnerable to cold and is immune to paralysis, stun, and fear. The dragon has over 200,000 health (depending on difficulty level and player level), but you need to remove 50% and the fight will end. The boss is similar to all previous dragons. He stomps and strikes with his paw in close combat. The only difference is that he very often jumps from one point to another during the battle. However, he has no armor or barrier, so all your attacks will go to his carcass.

His strong attack is that he leans on his hind legs and starts flapping his wings strongly. Try to get close to the dragon at this moment in order to receive as little damage as possible. If you have Vivienne, then put barriers to reduce damage.

Also, sometimes he flies into the air and from there spits a fireball that sets fire to the area he hits. Try to dodge him and don't stand in that area.

Dragon Age: Inquisition Story Quest Walkthrough

Operation cost: 0 influence points. It is necessary to finish off Corypheus before he gains strength and gathers a new army.

Corypheus

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Now you need to talk to your advisers at the command headquarters. Corypheus will attack Skyhold during the conversation. It's time to deal with him.

He will have over 100,000 health (depending on difficulty and player level). First, he will hit you with spells, normal and area. He is immune to all types of stun, sleep, and so on. Try to use barriers more often. As soon as his health drops to 90%, he will call for help and teleport. From a height, he will attack with a spell. Try to quickly get close to him and knock down the barrier in order to impose close combat on him again. As soon as his health drops to 75% or lower, he will teleport even higher again. Go to him and don't forget to replenish supplies from the stash, and then go to the boss and fight him again. When his health drops to 50% - watch the video and fight with the second boss.

Red Dragon

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

This dragon is not very susceptible to cold, but is not particularly immune to fire. The tactics are exactly the same as with the Guardian of Mythal, but with one difference. The red dragon uses barriers every time it loses 15-20% health. As soon as the dragon has 10% left, we watch a video where we kill him, and Corypheus falls more and more into madness.

Corypheus again

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough

Use the cache and go up to the boss. He begins to broadcast barriers on himself when he loses about 10-15% of his health. He had two more skills added to his previous ones. During the first skill, he teleports to one of the corners and emits two beams from his hands in our direction. Here, either hide behind the pillars, or go behind his back, or hang a barrier and catch it all in the face. During the second skill, he kneels in the center of the ruins and begins to cast a spell. You can beat him a little, and then hide behind the pillars so that you are not hit by a massive spell. Near the end of the fight, he will teleport himself to the center and heal for 50%. After that, he will not create barriers and teleport less often, and also loses most of his skills. The battle with him ends as soon as he has 5% health left.

We watch the video, talk with all partners, accept congratulations and rejoice that we were able to save Thedas. You deserve it!

Dragon Age: Inquisition Story Quest Walkthrough


Dragon Age: Inquisition Story Quest Walkthrough Computer game in the RPG genre, the third part of the series dragon age, was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts open up in different parts of the world, allowing demons to enter Thedas. The protagonist receives a mark and after closing several faults in Temple of Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Captain of the Iron Bulls

After completing the main storyline quest " The danger is not over» at the exit from the church in the Frost Haven, the Herald is met by soldiers cream, which conveys the message of his captain to the main character. Qunari warrior Iron Bull suggests meeting on the Stormshore. Near the camp of the protagonist, a skirmish with robbers awaits, in which members of the organization " Bykov". Further, a small conversation will follow, as a result of which the main character will have to make a decision about hiring the Bull and his soldiers.


Defenders of Justice

Templars left Val Royeaux and do not want to negotiate, you need to accumulate influence (15) and go to Citadel of Therinfal. Moreover, if the choice of the protagonist falls on the Templars, then the Inquisition will not be able to work with magicians. We go to the location of the Citadel and move to the gate, talk with Barris and enter the courtyard. Next, the Herald will have to perform a small ritual, prioritizing the people, the Templars, and the Inquisition (Abernash suggests ignoring the Lord Seeker's demands).


However, instead of negotiations, the main characters expect ambush red Templars (simple Templars will resist the red ones, thereby siding with the Inquisition). After clearing the room, the Herald and his men will have to fight their way through the ranks of the enemy and leave the Citadel. Having cleared the lower barracks, the main character enters the courtyard (again expects a fight with the red Templars).


Climbing up to the Church, the Herald meets the Lord Seeker Lucius Korin, who at that time had long been possessed by the demon of Envy. The herald is enchanted, now he has to outwit the demon by breaking the spell. After a short wandering among the illusions, the protagonist meets Cole, who helps him get through several obstacles.


In prison, in one of the cells, we meet Cole again, who gives a hint for escaping. Nessesary to use curtain fire and set fire to the braziers in other prison cells.


Further, the main character enters the forest, at this stage ghosts will follow the Herald, Envy tries to convince the main character of the inevitability of the invasion of demons.


After the forest, the Herald will enter the courtyard Citadels of Therinfal to get out, you need to go up to the church (previously the main character with the Templars went along the same route).


Before the gate, the Messenger meets the demon in his own guise, after a small skirmish between Cole and Envy, the demon leaves the body of the protagonist and hides in the inner chapel of the temple, revealing his essence to the surviving Templars.


A demon in the guise of a Lord Seeker poisoned the entire command staff red lyrium. barris asks the Inquisition to seek out the surviving lieutenants and uncorrupted lyrium supplies so that the Templars can breach the barrier and close the shadow portal. While the main characters carry out their mission, the Templars will hold back the demons. During the search, the Herald with his squad can return to the main hall and assist in the destruction of the demons. We leave the Great Hall and get into upper barracks, we clean the area and find two lieutenants. Next, we return to the hall and help the Templars in destroying the demons (while you are in the hall, the forces of the Templars will be restored).


Next, we go to officers' quarters, in one of the rooms the main characters find a bust of Empress Selina. In the room, we raise the key of the Lord Seeker and find a warehouse of lyrium in a room nearby (on the first floor there will be a red and desecrated lyrium, on the second - in the cache you can find the usual lyrium that Barris asked for).


We climb the fortress wall and save the last lieutenant, then we return to the Great Hall and help the Templars in destroying the demons (if necessary, there is a potion box in the hall).


We talk with the knight Barris, the Templars begin the ritual of destruction barrier, the task of the main characters is to eliminate the demons and red templars that will appear from the barrier.


Finally, the Herald faces a battle with envy in the sacrificial chapel. The demon can shape-shift and summon red Templars to help (while the demon hides behind a barrier). Envy also uses a scream that frightens everyone who stands nearby (otherwise, Envy is similar to the Dread demon). Cole will help you in this battle.


After the victory, we return to the Templars, the Herald should decide the fate of the order. Leave them as a separate organization and free allies, or disband and attach the remaining Templars to the Inquisition (in this passage, the Templars are left as a separate organization, this decision condemns Solas, but the rest of the squad members support).


Returning to the Frost Vault, the Herald and Cole meet at the command headquarters, the NPC offers their help in closing the Breach (leaving Cole in the camp, we get Cassandra's condemnation). This article is part of the Dragon Age: Inquisition walkthrough series.

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, lucius korin, stormy shore, iron bull, defenders of justice, therinfal citadel, templars, abernash, envy demon, barrier, barris